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That's why I've always enjoyed dating sims and eroge, as the weird narrative backflips they employ are sometimes surprisingly touching, other times borderline absurd, yet always fascinating.When well-done, they hint at the intimacy games can create that other media can't reproduce.
Washko is giving a voice to those that are forced to be a target of the tactics of these men, empowering the player to simply not be a consenting agent to the taught tactics of a pickup artist’s This agency given to the player, to be implicated in both their game and their own, is important.
Fortunately, indie designer Anna Anthropy specializes in friction.
And in writing smut, apparently, as she's demonstrated with her latest text-based game, -style short, was inspired by her longtime partner and submissive, who was excited about the possibility of "the idea of games about dating and fucking that are written by people who actually understand human desire and interaction instead of lonely nerd harem fantasies." Anna is known not to mince her words or pull her punches in her indictments of the game community and what she sees as its highly-sheltered and inherently destructive culture.
The dating sim has been experiencing something of a reexamining of late, finding itself in the broader public eye as iterations upon its core tenants are warped, distorted, and pushed past their typical use cases.
Whereas dating sims were once predominantly focused around a male protagonist trying to date—and eventually have sex with—beautiful women, the modern dating sim is unbounded.
It rejects the notion that a potential partner is hetrosexual ( continuing to push the dating sim forward by reflexively focusing on dating itself.